Zoria: Age of Shattering | All Starting Classes Guide

Embark on a journey into the captivating realm of Zoria: Age of Shattering, where adventure and discovery await at every turn. In this expansive world, mastering the intricacies of your character’s starting class is paramount to your success. This guide serves as your gateway, offering a comprehensive introduction to the diverse starting classes within the game, equipping you with the knowledge needed to navigate the challenges and forge your own destiny in the Age of Shattering. Delve into the possibilities that lie ahead as we unravel the mysteries of each class, empowering you to make informed choices and set forth on an epic adventure like never before.


All Classes Described In Zoria: Age of Shattering

Overview of the Sentinel Class:

Majestic Shields advancing on the battlefield and steadfast obstacles in the face of formidable adversaries. The Sentinel excels in formidable defense but faces limitations in terms of mobility. Few Knights choose this specialization, yet those who embrace it should not be underestimated.

Distinctive Ability – Reinforcement:

Upon entering combat, the Sentinel randomly designates a team member to receive an additional action point.

Resting Benefit:

Gathered around the campfire, the Sentinel imparts experience gained from prior battles, granting a 5% increase in accumulated experience for 30 minutes. This effect does not accumulate with multiple instances.

Ideal for players who appreciate both tanking and dealing damage, Sentinels possess light healing capabilities and can bestow area buffs upon their party.

Overview of the Wizard Class:

Masters of harnessing magical forces with unparalleled skill, Wizards serve as steadfast defenders of Loyalty and trusted advisors to Nobles. Disregarding their counsel is a perilous choice, as these potent individuals wield significant power, albeit with a vulnerability to attacks. Wizards often journey alongside Sentinels or other formidable warriors, relying on their protection while unleashing formidable spells.

Distinctive Ability – Conjuration:

The Wizard possesses the capability to conjure various physical illusions, aiding the party’s progression through dungeons.

Resting Benefit:

While at rest, Wizards experience a 15% increase in mana regeneration compared to the standard resting rate.

Ideal for players seeking to inflict widespread damage while safeguarding themselves, Wizards are a strategic choice for those who relish dealing massive area-of-effect damage.

Overview of the Priest Class:

Dedicated to the worship of gods day in and day out, Priests channel their prayers into a healing light capable of mending even the most grievous wounds. While Priests can be encountered in various temples and churches, only a select few possess the ability to use their blessings for the purpose of healing others. Those found traversing the world are often pilgrims on a mission to understand the creation of their gods, offering their healing services to groups of courageous adventurers along the way.

Distinctive Ability – Dispel:

The Priest holds the power to purify corrupted ground, dispelling curses and clearing the path ahead.

Resting Benefit:

Uttering the Words of Light during rest, the Priest removes any curses afflicting party members.

Ideal for players who relish the role of a healer or party support, Priests are an excellent choice for those seeking to provide healing services to groups of fellow adventurers.

Overview of the Battle Cleric Class:

Unparalleled in their willingness to stand shoulder to shoulder with Sentinels, Battle Clerics distinguish themselves from traditional healers like Priests. Unlike the more reserved Priests, Battle Clerics boldly charge into the fray, unafraid to fight independently. Legend has it that the first Battle Cleric was none other than the Sentinel’s wife, driven by concerns of infidelity. Trained and ready for battle, she followed her husband, prepared to deliver a stern rebuke if he strayed, yet always ready to heal him when needed.

Distinctive Ability – Restoration:

At Shrines, the Battle Cleric invokes a healing prayer, fortifying the health of party members.

Resting Benefit:

A comforting prayer enhances health regeneration by 15% during periods of rest.

Ideal for players who relish the dual role of dealing damage while ensuring the party’s survival, Battle Clerics are an excellent choice for those seeking a balance between offense and support.

Overview of the Ranger Class:

Masters of the bow or crossbow, Rangers exhibit unparalleled accuracy, hitting targets with precision from a considerable distance. While commonly mistaken for hunters, Rangers differ significantly in their focus. Rather than utilizing their skills for hunting wild animals, they wield their expertise to vanquish monsters, demons, and occasionally, human adversaries.

Distinctive Ability – Perception:

A highly skilled observer, the Ranger possesses the ability to detect concealed passages that elude others. Trap doors, secret levers, and pressure tiles hold no secrets for a Ranger.

Resting Benefit:

Harnessing the gifts of nature, the Ranger can eliminate the Bleeding effect while resting.

Ideal for players who relish the strategic placement of traps on the battlefield, Rangers are an excellent choice for those who enjoy setting up tactical advantages to ensnare their enemies.

Overview of the Kingsman Class:

Devoted adherents to the King’s authority, Kingsmen eagerly step forward when a Call to Arms resonates throughout the Kingdom. Often encountered traversing the world, they diligently enforce the King’s will upon the populace. While subservient to the Knights, within the army, they earn distinction as exceptionally loyal and valuable soldiers.

Distinctive Ability – Engineering:

The Kingsman possesses the trait of Engineering, capable of repairing any malfunctioning mechanism, be it levers, dwarven door locks, and more.

Resting Benefit:

During periods of rest, the Kingsman contributes to a 15% reduction in the cost of supplies used for the same duration of rested hours.

An excellent choice for players who relish the role of protecting their party, Kingsmen are well-suited for those who value loyalty and wish to serve as stalwart defenders in the name of the King.

Overview of the Lancer Class:

Specializing in pole weapons or spears, Lancers wield formidable prowess, even when dismounted from their loyal steeds. Historically associated with cavalry, the term “Lancer” has evolved to encompass any warrior displaying a preference for spear or pole weapons.

Distinctive Ability – Demolition:

Harnessing sheer power, the Lancer possesses the ability to obliterate obstacles, effortlessly clearing large boulders or collapsed ceilings.

Resting Benefit:

During periods of rest, the Lancer eliminates the Sunder effect and enhances the repair of weapons and armor for the party by 15%.

An optimal choice for players who appreciate debuffing enemies and summoning phantom weapons, Lancers bring a versatile skill set to the battlefield.

Overview of the Thief Class:

Stealthy, elusive, and often prepared to demonstrate how swiftly one can lose their coins, Thieves excel in finding and disarming traps that escape the notice of others. With a Thief by your side, the likelihood of your pockets being plundered by enemy thieves diminishes, but be aware that if your coin stash dwindles, you may discover it “misplaced” in the pockets of your Thieves.

Distinctive Ability – Disarm:

Thieves exhibit a remarkable skill in disarming various traps within dungeons, making their presence highly advantageous.

Resting Benefit:

Equipped with extensive knowledge about poisons, Thieves can eliminate even the most lethal toxins from any party member during rest.

An ideal choice for players who relish the art of deception and surprise attacks, Thieves bring their sneaky expertise to the forefront, ensuring the safety of their party while also indulging in a bit of opportunistic wealth redistribution.

Conclusion

Success on the battlefield in Zoria relies on a well-balanced combination of companion classes. While a team of Rangers excels on defensive walls, their effectiveness diminishes in close encounters. The careful selection of teammates is crucial not only for combat but also due to the presence of objects in Zoria that require specific abilities. For instance, Battle Clerics can interact with Shrines to heal the party, and Wizards can conjure magical bridges for the entire team to safely traverse to the other side. Team synergy and diverse abilities play a pivotal role in navigating the challenges of the world.


Leave a Comment