Crawler Secrets: Alpha Centauri Resource Boost Guide

Welcome to the Sid Meier’s Alpha Centauri™ Planetary Pack guide! Prepare to unravel the secrets of the Crawler that Deidre doesn’t want you to know. In this exploration, we’ll delve into groundbreaking techniques recently uncovered by scientists in the University Leet Hax0r Crib. Discover the key to generating massive resource quantities for a mere 30 minerals – a game-changing revelation that might just leave the Gaians in shock! Get ready to elevate your strategy and dominate Alpha Centauri like never before.


Unveiling Deidre’s Secrets in Sid Meier’s Alpha Centauri Planetary Pack

Greetings! Are you tired of feeling like a blemish on the face of our planet, yearning to rise above the status of a mere thought nag? Do you have a desire to embark on confidential endeavors and construct projects? Even if the prospect of resembling a certain individual is less appealing, consider this: that very person is the mastermind behind the secret project. So, if you’re keen on adopting their success, follow these simple steps, and soon you’ll find yourself thriving in the realm of energy credits!

The Approach

Here’s the scoop. There’s a limit to how many people you can support before your workforce starts needing extensive psychological support to avoid burnout. But there’s a confidential method to gather resources without putting in the conventional work!

Really? No joke?

What about the others? Oh, that’s easy. Once you unlock Industrial Automation, a third-tier technology, you can begin constructing these structures. Supply Crawlers efficiently collect a single type of resource from each tile.

Always include a Clean Reactor; since you won’t be selling or losing these, every mineral matters when they’re harvesting for extended periods. Did I mention they never run out of power? Supply Crawlers transport resources to the city indefinitely. (Well, unless Yang decides to blast it with a Planetbuster)

No way, that’s impressive.

Sure, moving on, take a glance at this base.

You can observe that we currently have two supply crawlers stationed on seemingly insignificant tiles with 2 food, 1 mineral, and 0 energy, each featuring farms. Deploying a worker to either of these would be highly inefficient. Instead, both crawlers will focus on harvesting the food, allowing my workforce to be directed towards more productive tasks. Once that task is complete, I intend to dispatch a specialized supply crawler to the tidal harness located on an energy-rich tile. Such tiles, primarily valuable for their energy points, should always be prioritized for crawling.

In a different turn, I brought a land supply crawler from another city to illustrate what should be avoided. Here, an impressive crawler from another city is crawling our thermal borehole. Rather than obtaining both a substantial amount of minerals and energy, I am only benefiting from the former. I can’t fathom any reason to forgo the 6 energy unless employing some unconventional strategy. Generally, tiles abundant in two or three resources should not be subjected to crawling.

Impressive! I’m going to excel in all my Alpha Centauri games now!

Can someone get in touch with Yang? It seems like a genejack has escaped The Hive.

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