Gigantic: Rampage Edition – Tier List Of All Creatures

Introducing “Gigantic: Rampage Edition” – your ultimate guide to dominating the battlefield! Dive into our exclusive Creature Tier List, meticulously crafted to reveal the top contenders and strategic insights on when to unleash their power. Get ready to conquer with the best creatures at your command!


All Creatures Tier List For Gigantic: Rampage Edition

Tier A:

Winter Bloomer:

The juvenile variants of Winter Bloomers boast an additional area-of-effect freeze ability, setting them apart as a superior choice compared to other bloomers prior to upgrades. Given that upgraded creatures often pose risks, this particular bloomer shines brightly. It’s essential to include a bloomer in every creature loadout due to their consistently valuable healing capabilities.

Yeti Cyclops:

The infant versions of Yeti Cyclopes likewise gain an additional area-of-effect freeze ability, positioning them as a clear improvement over other cyclopes prior to upgrades. Given the typical risks associated with upgraded creatures, these cyclopes are typically the preferred choice. Including a cyclops in every creature loadout is advisable, as each map offers one or more strategic points where cyclops walls prove highly effective.

Shadow Cerberus:

When bloomers and cyclopses are in short supply, consider deploying a Cerberus as a viable alternative summon. With its swift movements and disorienting attacks, solo elimination becomes a challenge. Upgrading a Shadow Cerberus provides the added advantage of invisibility when standing idle nearby, enhancing its defensive capabilities. Additionally, its teleporting attacks add another layer of complexity to engagements. Moreover, with a 2-focus upgrade cost, it offers a slightly more economical option compared to other Cerberus choices.

Tier B:

Autumn Bloomer:

Upon upgrading, Autumn Bloomers offer healing pickups that grant invisibility and a speed boost, rendering them excellent for both evasions and initiating attacks. For those intending to upgrade creatures, this bloomer serves as a highly effective substitute for the Winter Bloomer.

Storm Drake:

Regarded as the superior option among drakes, the Storm Drake exerts significant map pressure through its long-range shock attacks. While it serves as a worthy substitute for the Cerberus slot, it lacks the ability to provide advanced warning of enemy rotations.

Crimson Infernal:

Crimson Infernals present another viable option as a replacement for Cerberus. Their portals offer valuable utility, particularly on strategic points like the side locations in Ember Grove, facilitating swift rotations. Nonetheless, they are somewhat delicate in terms of durability.

Tier C:

Ancient Obelisk:

The Ancient Obelisk provides an offensive strategy by allowing you to establish a forward point within enemy territory or create chaos for them to deal with. While effective for pressing an advantage, they become detrimental on friendly points. It’s important to note that if the game extends, you might deplete your useful creature options.

Stone Cerberus:

Upgrading the Stone Cerberus significantly increases its survivability, making it unlikely to be solo-killed. However, this upgrade comes at a steep cost of 3 points, which could have been invested in securing a game-winning focus or multiple such opportunities.

Riftborn Cyclops:

The Riftborn Cyclops, upon upgrading, generates a wall allowing your team to shoot through it. However, its effectiveness relies heavily on both location and team composition, and the upgrade itself comes at a high cost. While it’s uncommon for this strategy to excel, there are instances where it can be effective. Additionally, it holds its own in combat situations.

Summer Bloomer:

The Summer Bloomer proves beneficial in casual matches where teammates lack experience in strategic placement of bloomers. A cost-effective 1-point upgrade can mitigate this issue, although it still poses a certain level of risk.

Mountain Cyclops:

Similar to the Summer Bloomer, the Mountain Cyclops offers a solution for correcting teammates’ suboptimal strategic choices. Leveraging the default cyclops’ low upgrade cost can rectify these issues effectively.

Tier D:

Cerberus Majoris:

While the Cerberus Majoris boasts a low upgrade cost, this remains its sole advantage. Opting for a different, more versatile creature is generally a wiser choice.

Spring Bloomer:

Upon upgrading, the Spring Bloomer’s healing orbs gain the additional ability to apply a cleanse effect. However, the practical impact of this cleanse is often negligible in life-or-death situations compared to alternatives such as the shielding from a Winter Bloomer or the invisibility and speed boost from an Autumn Bloomer. Consequently, the Spring Bloomer is typically not deemed worthwhile considering its upgrade cost.

Fire Drake:

Fire Drakes pale in comparison to their Storm counterparts, lacking compelling reasons for their usage. Shock, as a debuff, significantly outperforms burn. Additionally, when upgraded, Fire Drakes’ close-range fireballs can be dodged or deflected, unlike the focused lightning breath of Storm Drakes. Despite being slightly cheaper to upgrade than Storm Drakes, this advantage fails to compensate for their inherent weaknesses.

General Creature Tips:

Here are some general tips to avoid inadvertently hindering your teammates:

  1. Avoid Upgrading Creatures in Competitive Play: Upgraded creatures grant the enemy team 20 power upon death, doubling the penalty compared to regular creatures. Save your focus points instead of boosting the enemy’s score.
  2. Strategic Use of Upgraded Creatures: Reserve creature upgrades for matches against defensive teams. Upgraded creatures gather power faster, allowing you to secure victory in close power races. Be prepared to counter the enemy’s upgraded creatures.
  3. Essential Creature Loadout: Ensure your creature loadout includes a bloomer and a cyclops on every map. These creatures offer essential utility and support regardless of the map’s layout.
  4. Placement of Obelisks: Never deploy obelisks on friendly points. If you’re out of other creature options, leave the point empty and communicate with your teammates to summon there instead.
  5. Passive Healing from Creatures: Stand next to idle creatures to slowly regenerate health. This passive healing can provide crucial sustain during downtime in the battle.

Information Regarding Creature Types:

Here’s some species information for the creatures in the game:

Bloomers: These creatures provide healing when you’re nearby and generate healing orb pickups. Best placed just behind the front line, they offer a retreat option. However, they’re generally weak and not great at defending themselves.

Cyclopses: Cyclopses erect walls that allow your team to pass while blocking enemy movement. Ideal for strategic placement, they excel in locations where they can shield themselves and on middle points where their bulk aids survival. Particularly effective on the middle point of Siren’s Strand during clashes.

Cerberuses/Cerberi: Acting as radars, they reveal enemies on the minimap as red dots. Though they don’t expose invisible enemies, their bouncing movements and stunning attacks make them slightly harder to solo-kill.

Dragons/Drakes: These function as long-range artillery, targeting enemies within their range. Effective against defensive or clustered foes, but they often contend with bloomers for ideal summon locations.

Infernals: Infernals create one-way portals exclusively for your team’s use. Their effectiveness varies based on location, with prime utility on side points like Ember Grove, allowing rapid rotation to the middle point during clashes. Despite having slightly less health, they compensate with life-stealing attacks.

Obelisks: Unique creatures that don’t collect or yield power when killed. They can be summoned on enemy and restricted points and can be quickly upgraded. Though weak in health and damage—even when upgraded—they’re useful for establishing forward positions in enemy territory. However, they’re detrimental when placed on friendly or neutral points.


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